I emailed about long startup delay before first layout appear, but haven't heard back.

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  • Here are two simple ways to make your button press feel more lively. Also, include a pause of at least 0.3 seconds after the press so the player can register what is happening.

    limewire.com/d/nJ6aM

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  • > I might just have to give up on it, unless maybe you have any other ideas to try?

    I don't, sorry.

    You can publish this game for free on the Arcade, itch.io, etc.

    https://www.construct.net/en/free-online-games

    https://itch.io/

    I didn't know about that option! Thank you for sharing that, I'll definitely look into that option!

  • > I might just have to give up on it, unless maybe you have any other ideas to try?

    Hi.

    Which minimum API version did you choose for the build? You might have picked the lowest one hoping to reach as many devices as possible, but that’s a mistake because those devices account for less than 3% of the market.

    Also, during testing, Google might pick some weird, ancient "bucket" of a device where your game will glitch.

    Here are my recommendations regarding the API for the time being.

    Looks like I was on the minimum API version. I am able to submit an appeal to Google Play, I will try changing that when I re-submit. I appreciate the tips and ideas, hopefully that passes their requirements; it's my last chance to submit with them.

  • After a bunch of testing, I found the screen that appears when opening the app. Under Project, I click UNWIND, and then under Properties--> Color, I changed the background color to something else to test, and this color is the only thing that loads when opening the app in .aab and .APK files. So it seems when the file is exported, only the background color is loading. With this information, and not checking everything single setting one by one, any thoughts on narrowing it down to what may be happening?

  • After a bunch of testing, I found the screen that appears when opening the app. Under Project, I click UNWIND, and then under Properties--> Color, I changed the background color to something else to test, and this color is the only thing that loads when opening the app in .aab and .APK files. So it seems when the file is exported, only the background color is loading. With this information, and not checking everything single setting one by one, any thoughts on narrowing it down to what may be happening?

    What kind of magical APK do you have there? If you like, send me the specific package that isn't launching. I'll test it on my devices and check the logs if it crashes.

  • > After a bunch of testing, I found the screen that appears when opening the app. Under Project, I click UNWIND, and then under Properties--> Color, I changed the background color to something else to test, and this color is the only thing that loads when opening the app in .aab and .APK files. So it seems when the file is exported, only the background color is loading. With this information, and not checking everything single setting one by one, any thoughts on narrowing it down to what may be happening?

    What kind of magical APK do you have there? If you like, send me the specific package that isn't launching. I'll test it on my devices and check the logs if it crashes.

    I just tried with html2app.dev and created an new key with capgo.app/tools/android-keystore-generator I actually got the .APK to work on itch.io!(That site was a recommend by dop2000, I appreciate that!)

    Now it's the .aab for Google Play. This is the .aab file Google Play keeps rejecting: openwater-os.secure-platform.com/quicklyuploadfiles/file/UNWIND_.aab

    Thank you again for taking a look and helping to trouble shoot. I feel like I am almost there, but a little out of my wheelhouse.

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