> I might just have to give up on it, unless maybe you have any other ideas to try?
Hi.
Which minimum API version did you choose for the build? You might have picked the lowest one hoping to reach as many devices as possible, but that’s a mistake because those devices account for less than 3% of the market.
Also, during testing, Google might pick some weird, ancient "bucket" of a device where your game will glitch.
Here are my recommendations regarding the API for the time being.
Looks like I was on the minimum API version. I am able to submit an appeal to Google Play, I will try changing that when I re-submit. I appreciate the tips and ideas, hopefully that passes their requirements; it's my last chance to submit with them.