Hello,
I've started working on art for a mobile game. I've attached a picture of what I have so far. The last game I worked on was pixel art, so I didn't worry too much about resolution and memory usage. But since I'm working in 1280 x 720 with this project, I'm trying to make sure I do the art as efficiently as possible so I don't have to redo it all later.
While looking around, I found this blog post: https://www.construct.net/en/blogs/construct-official-blog-1/remember-not-waste-memory-796
It mentions using smaller sprites to create backgrounds and objects, which will work really well for the background in this project.
However, I'm curious how far I need to apply this principle. Should I be recreating the books with shapes in Construct 3 versus just importing them as PNGs? Also, the sock character won't have too many animations, but the one completed right now has 13 frames. I could theoretically just recreate his animations by moving his different pieces in Construct 3, but would that be worth the memory it saves?
Thanks in advance,
Snalec