Displaying only part of a tilemap

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • I'd like to have a small window that displays only a portion of the entire tilemap (see highlighted tilemap in the pic below). When the player clicks the little arrows in the HUD on the bottom, their position would change and the tilemap would shift so that it remains centered on them.

    Is there a way to do this with either tilemaps or sprites? My only idea is to have the entire tilemap sitting behind tiled backgrounds that leave an open space for the displayed portion of the map.

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  • Another option is to use blend modes (Destination Atop for example). See "Blend modes" demo project in C3.

    You can also keep the tilemap off-screen and paste a small portion of it onto Drawing Canvas, but I don't know if the performance will be any good.

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