Hey friends!
I have a problem that I just can not overcome no matter how hard I try - I would greatly appreciate your help in this matter!
My character as soon as she hits the enemy snatches a blow down her life she has a cute animation of a hit and then (if she has life left) returns to activity. - I really want to make sure that once he takes a hit - the player can not move the character at all until all the animation of the character runs out. For this I created the following events:
Basically when he is injured he cancels the Group where I put all the player's moves (MOVE) And also the Group of firing.(SHOT):
The problem starts here - for some reason he loses the ability to shoot until the animation runs out - but he is still able to move - he does not do the animations (of running for example), but he "slides" in the last frame of the animated hit - causing me bugs and even a situation where Even if he has zero life he can still continue to play.
I have been trying for a long time to fix this and it causes me a lot of frustration. I would really appreciate if you could help me with that. Thank you very much