So, I have two separate objects with two separate pathfinders. One uses the Solids as obstacles, the other uses custom objects. I tested this in an empty project to be certain - So if one pathfinder can find away, so can the other?
Is there any way of having two separate objects which have two separate pathfinding rules/obstacles? Thanks
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Try setting different cell size or cell border. See this post for more information:
Thanks a million. That did the trick!
I really agree that it should be up to the creator of the game to take advantage of this optimization as enemies with different move patterns (flying, walk on water etc.) are a thing.