how do i make different bullets?

0 favourites
  • 2 posts
From the Asset Store
Adjusting the game screen for different resolutions (Letterbox scale)
  • Currently in my game, I have two types of bullets. A regular bullet, and one that can bounce off of walls. How could I make these toggleable? Currently I'm trying to reactive/deactive groups, but that's not working (I could just be doing it wrong.)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You could give your bullet an instance variable eg "Bullet Type". Then when you check your bullets in code you check if their Bullet_Type is either regular or bouncy; then code the desired behavior for each.

    To switch between the bullets I guess you would have a variable like "Current Bullet Type" which gets adjusted whenever the player switches firing modes.

    On My Player

    If my firing mode = bouncy...create bouncy bullets (with a bouncy bullet type instance variable)

    On My Bullet..

    If I am a bouncy bullet (my instance variable is bouncy) bouncy things

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)