My first post here. I'm making a Zelda-like game in which the player can move in 8 directions using the keyboard (WASD). Movement wise everything works fine. But for some reason the diagonal animations get stuck on their first frame.
From what I've read on other forum posts, it seems to be due to the event running on every tick (therefore going back to the first frame of the animation over and over). However, adding a 'trigger once' condition as per my screen grab makes it even worse (the right animation stops loading).
I found a few similar posts here but sadly none of them with solutions. This is the closest I've seen but quite frankly I'm not sure how to implement this: construct.net/forum/construct-2/how-do-i-18/two-key-diagonal-walk-60002
Any ideas? I've only been using C3 for a couple of weeks so a bit out of my depth :(