So I think this might be another case of the "I don't know how to properly word my question" problems...
I have a layout where my player walks through and collides with a hidden item. The item becomes visible, and text appears. The player can then choose to take it or not take it. I have a separate layout that acts as my "inventory" screen. I did this because I have 6 different layouts for the 6 different "worlds" in the game. When the player chooses to take the item, the item on that specific layout is supposed to be destroyed and a SIMILAR item (looks the same but named differently) is supposed to be set visible on the "inventory" layout. Everything else is supposed to disappear. I also have the persist behavior turned on for all layouts.
So I put in all of my events, and everything works, except the item that's supposed to turn from "invisible" to "visible" on the "inventory" page never does.
Any ideas? I know I probably don't need the system "load object images" actions, but they were a last ditch effort to get the event to work.