Here's what i did:
>projectile on collision with Weakpoint:
pin projectile to Weakpoint
wait 5 seconds
Destroy projectile
>every 1.0 seconds:
>Projectile is pinned:
substract 1 from HP
>Weakpoint HP <= 0:
Destroy Weakpoint
My problem is when an enemy is destroyed, it proceeds to destroy every enemy on the layout, and for the odd projectile pin i did, its to make a damage over time mechanic, but it dosent work too lol, but thats not too bad i will fix that myself, i just want to know how to destroy one instance of an enemy rather than all of them.