what im looking for is, whenever the player misses a box and the box hits the bottom or green "bottom trig" object , the time scale will stop, (boxes will freeze) now how can i get the next box that was created to be destroyed, wait 1 secound and destroy the next created box, wait another secound and destroy the next created. so basically destroy the created boxes falling that were paused in air in the order they were created, giving a secound between each one being destroyed. its done with instances just no clue how. thanks CApx File Below
https://drive.google.com/open?id=1rgxcAoDlgFYn9mlJHge5jn_v6AdQ12n0