Hello guys, I am a new user of Construct, Still learning, Still watching a lot of videos.
I have started creating a game already as practice and I got stuck in one part that I have no idea how to solve.
My character spawn objects, like loads. I need to destroy specific spawns. Like, imagine that my character spawn one object every second, after 20 seconds there will have 20 objects spawned. I would like to destroy the spawn number 3 and 4, them number 7 and 8, them number 15 and 16. Is it possible? If so, what would I have to do?
Thank you very much
You could use UIDs. Or give your spawner a variable called 'Spawn_ID.' Then give your object to be spawned a variable called 'ID.'
When the spawner spawns the object:
Object > set ID to spawner.Spawn_ID
Spawner > add one to Spawn_ID
Basically what this does, is each time an object is spawned, it sets it's ID to the spawner's id and adds one to the spawners Spawn_ID. So each one spawned should have one higher ID than the last one spawned.
-Give me a Pixel
Thank you very much. Will try that as soon as I learn it
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No problem. :)