On my game, I have made a family containing sprite and would like to animate them using Sine Behavior. That's why I have added the Sine Behavior to my family.
The issue is that everytime I create a sprite of this family, it's the default Sine behavior that is applied.
Here is the sine behavior on my star property that exist on the layout
Here is my code that remove all the stars, recreate the stars corresponding to the current mistake of the player, and activate the sine behavior.
The issue is that is the default sine behavior properties that is applied, not the one of the previous created object...
Any ideas ?