Can anyone tell me why events still run even when I hit the pause button in the debug screen?
This is starting to become quite annoying, as in Construct 2 I would occasionally pause the game, then go through frame by frame to see what's happening.
This is a big problem now with physics objects. I select a physics object from the debug list, then pressing the pause button, and while the object on screen freezes, the object highlighter continues to move. It then goes off screen and the object is destroyed and it's removed from my list... while it's paused.
Again, this is a direct conversion from Construct 2, and in there it actually pauses.
I've tried the physics on both fixed and framerate independent. Is there a setting I'm missing? A "Make Pause actually pause" button?
Physics is just one example. If I have my level restart after 10 seconds, even when paused the game will restart after those 10 seconds have passed.
Also... I'll likely bring this up in another thread at some point, but is anyone else seeing a HUGE cpu increase from C2 to C3? In C2 I was hitting 2-4%. In C3 the exact same project is averaging around 12-20%.
This is on a screen with zero sprites. When I look in the CPU profiler I can see the engine/other reaching 8% or greater. What's going on there then?