Hello! I'm working on a game where players use a dash attack to knock each other out of an arena. The attacking is based on street smash, which was a small side mode in smash bros for 3DS. Here's a link to some gameplay: https://www.youtube.com/watch?v=aT25MA860Ak
I got something similar working (where the player dashes into an opponent and knocks them back) but it only works when the opponent isn't moving or charging. The movement in the game used the 8 direction behavior, the dashing uses move to, and the recoil uses physics, so I'm guessing it isn't working because all those behaviors are interfering with each other?
Here's a link to my project so far (https://drive.google.com/file/d/1nbERrpwtwhhcQB5yJGHi5c-6zjKYy8Vk/view?usp=sharing) but I'm guessing that the way I'm trying to replicate street smash's movement is way too convoluded. How would you guys go about doing it?