Hi all, please, help me to solve my problem.
In my multiplayer game when user is in lobby I call "join room", if room is not found it's creating with custom room property "map".
After this on "join room" event i use "go to layout by name" + Photon.PropertyOfMyRoom("map"). But these works only for room creator. All other players can't go to needed layout, because Photon.PropertyOfMyRoom("map") return "undefined".
Where may be the root cause?