Part of my game involves the player capturing zones. If they stand in a capture point for X seconds (using collisions and a timer), the zone is theirs and it changes colour.
The simple solution would be to have a big square sprite, but I'd like the boundaries/borders to be more natural/free-flowing.
Ideally, I'd be to be able to mark out the boundary points in Construct, and when the game loads, the zone is drawn out using those points (see below)
The red dot circle is the capture point, and the grey dots are the zone boundary points.
If a player then walks into that zone, a text object will say which team owns it.
So is there a way to join all of those up, and detect when the player is in that zone?