For context, im trying to create an attack for a bossfight where many fireballs are summoned around the player in a ring, and they have to go through gaps to avoid it. Not too experienced, so i'd like some help!
Use sin & cos as math expression: drive.google.com/file/d/1fJ52X1YAJhl2FbSG7QNpl2vsUkn1d0sm/view
Is there any way i could make it not instant, instead placing them all in quick succession?
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Hide them by set visibility unchecked then use timer or wait action to set back the visibility one by one. That way you keep everything simple