Hi my idea is to have a branching skill grid just like final fantasy X where each sphere or point is a certan stat Incress for a rpg character. How would I go about constructing this in full detail please. I'll outline main points below
1. Player needs to level up to earn so many token to unlock so many points at a time
2. Each point needs to add a boost to corisponding stat on there character
3. Then need to make each point change and the path to each point glow so got visual feedback of where you have gone
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This would best be done as a graph database, where each visual sprite object is linked to a specific node or edge index. You'll be able to keep track of the state of each node and edge, and create conditions based on their state and connections. It's a bit much for me to put together an example for, but you can read more about it here.