So I am nearing completion of my game (2 years in the making!) and I think it's time to add an introductory cut scene at the start, which would lay out the basic story line. I have never done anything cinematic like this before (with construct) and I was looking for some basic advice before I venture out into the unknown.
My game is tile based with retro type graphics. In my head, it'll start with a pan down the 'final boss level' (separate layout) stopping with the big baddie boss man center stage surrounded by his minions. He then says a line or two of dialogue (already have a crappy dialogue system in place) before his little minions move off screen. The next scene or two would probably repeat a similar format.
This leads me to have some questions:
- Would all of this be best done with timed events or the timeline?
- Does the fact that its tile based change anything?
- How do I pan the screen down across a layout? (usually I have the screen follow the player)
- Any useful links or tuts would be greatly appreciated.