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I have created platformer shooter and the idea is that there is power up that can be taken to make character size scale smaller for some duration, or another power up to set scale back to normal size.
So eventually Alice in wonderland buff.
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Use Timer behavior, for example:
Player on collision with Powerup
Player set scale 0.5
Player start Timer "reset_size" for 10 seconds
Player On Timer "reset_size"
Player set scale 1