Hello to all the Construct-ors... out there, after what feels like a trillion years, I am finally almost done with my project, but I am running into an issue that I am not quite sure how to solve. I apologize if this has been answered, but I swear I have read through the tutorials so many times in the past 3 weeks, that I feel like I have memorized them. I wouldn't ask, but I'm totally stuck...
The game I am making is geared toward pre-school and kindergarten children. The game consists of 3 different types of levels, with a total of 144 levels. I have found how to code the menu/level buttons, select the unlocked level when the menu/level button is clicked, save stars from each level, and unlock the next level based off of the number of stars from the previous level. My problem is this: I want my menu/level buttons to reflect the type of level the child will be playing, so they do not get lost or confused about what the level is. (Similar to Candy Crush, or Bubble Witch Saga 3).
Levels: 1,4,7,10,13,16,19...etc will use a specific image(ex.memory match level)
Levels: 2,5,8,11,14,17,20...etc will use a specific image(ex.connect the dots)
Levels: 3,6,9,12,15,18,21...etc will use a specific image(ex.item drop)
When the levels are locked I'd like a small lock in the bottom of the button sprite, and when unlocked I need that lock removed, and when stars are earned I would like to have them show up (1star, 2star, 3star, 4star, 5star)on top of the same image that was used to begin with (relating to each level).
The issue that I am not sure how to get around is... how do I show multiple different images as my menu/level buttons, instead of the same image used for all menu/level buttons?