I'm Indie Game Developer who worked with Clickteam Fusion during 15 years, and I decided to switch on Construct 3 now since the possibility are limitless.
I worked on a Tactical RPG Rogue Lite and I'm trying to recreate it on Construct, it's a bit difficult but since the logical is a bit the same than CF, I'm hopefull :p
I'm really surprised how the Pathfinding objet is really easy to use, but I'm not sure if I doing the good way for a system.
I would like to have the distance of each tile for an Event, like Fire Emblem :
Then I'm able to had path on all the cases that are in the range of the Event.
On Fusion, I added an Array, and Created Loops that compare all the cells to know the distance with an incremented value.
It's a bit long and I'm not sure to be able to do it on Construct.
I just wondering if there is a better option, or If I have to do the same?
Thank you in advance, and sorry for my English, I'm French.