What I mean by this is that I have the enemy and the player in my game have the platformer behavior. For some reason when the player jumps, so does the enemy, even though it only says
Player: simulate jump.
How do I make it separate without having to redo the entire thing?
I assume you're using the arrow keys which is default controls for platform behaviour. You need to untick default controls on platform behaviour for the enemy. For the player you can keep the arrow keys or make your own key press events.
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Thanks so much!
I know it is simple but I couldn't figure it out for some reason, and it was messing up my entire game. Thanks!