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Maybe class isn't the right word, but I want to make a group that if I set something based off the group name it will effect everyone in the group.
So instead of
Player encounters Slime
Player encounters Dragon
I can make a list of:
Player enounters Enemy
You are looking for families:
That explains why I couldn't find it, I am currently a free user.
^.^ Later I will take advantage of this feature, thanks for the help.
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You can put all enemies into one Enemy sprite as separate animations. However, if you have multiple animations per enemy ("Walk", "Attack" etc.), you'll need to develop a system to manage them.
Yes! That is an awesome work around, thank you very much!