Have a player with path finding behaviour. Double clicking on map will tell the player to find a path to the mouse.x & mouse.y It finds the path and avoids all solids and does not travel through solids on start of layout. Will find path around said solid (obstacle)
My game is an RTS game. New object that is placed in
game is in fact solid. However this is not updated and the player sticks to the old obsticle map. I have tried for the solid wall that OnCreate - Player - Regenerate Obsticle map.
This does not work, I am sad. Player and wall are on same layers. I do not know what to do, I am pathetic...