How do I make a control scheme for 2D tile movement like this classic game called international track and field, it is hard to explain, like you have to bash two buttons at the same time to initiate movement. The game used to be on playstation one and you hit the square and circle button like bashed them to create movement.
Here is what I have tried so far but getting nowhere:
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You mean two buttons need to be pressed simultaneously and repeatedly to create movement? Here is my example:
Thanks for trying but this is incorrect.
In the following game:
The user on a game pad (or keyboard for this example) presses two keys / buttons in sequence so like 0 then 1, 0 then 1 and so on with each two presses upping say the speed bar in that video, but I just want to get movement like this in a 2D example in C3.
Instead of simulating control you can increase speed or do something else.
I don't think you have understood what I was aiming for even after I posted the video as well which shown it. Thanks for the help though.
The video you posted is not very useful. It doesn't show player controls, just some dudes running..
I assumed your question was about controls - how to recognize rapid pressing of two buttons.
If you are asking how to move your character with TileMovement behavior, you need to provide more information. Should the character move 1 tile per each button press? Should the speed increase the faster you are pressing buttons?
Sorry, I just presumed everyone has played this game at some point as it was quite a popular game 20 years ago.
I will try and explain it as best as I can.
Say you have buttons A and B.
You have to push them in sequence, 1 to 2 (A to B)
You can't push A and B at the same time, each time you push A and B it say adds 1% to a progress bar, the higher the progress bar goes up the faster player moves. I done the tile movement by 1 pixel movements so its not moving much.
Ok, check this demo: