Actually, I want to know how can i get construct 3 object instance variable when it collide with ray. and for comparison i need that colliding object ID for comparing with previous object which is casting ray. some one please help me.
Hello,
We don't understand anything, explain better, maybe give an example, use pictures.
i simply casting ray from object and that detect by near by object which is stayed in same x axis. it's kind of candy crush game.so i just want to find out that when ever ray is colliding with it's next object just right after previous, how i can access it's instance variable like comparing ID. like runtime.object.object.lineOfSIght.HitUid, how can get the variable next ID when ray is collide with them
I'm sorry I can't help you because I can't understand...
Basically, an object shoots a ray at another object, and you want to send back a variable for the object that was hit by the ray to compare it with the object that shot the ray, is that right?
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Match-3 detection:
dropbox.com/scl/fi/6gqid9g6bqjp9i7t9xgen/find_detect_match_3b.capx
Some puzzle or match game example:
dropbox.com/scl/fi/ak1fizo3lrbpju089m4e2/Plush-Pop.capx
dropbox.com/scl/fi/tg77zet7t37gpmilvtyrd/collapse_puzzle_rev.capx
dropbox.com/scl/fi/07ytwvrz4rvbnwbclu8w9/search_word_jumble.capx
dropbox.com/scl/fi/3oh5jcqtgeco2q6uyaip8/spin_tris.capx
dropbox.com/scl/fi/3i5f8cdg7iskmderqmw13/tacticRow.capx
dropbox.com/scl/fi/30t5mawzngnpbl8hde3i8/minisweepy.capx
Dayvid86
same exactly buddy