I'm trying to detect collision between two of the same objects (the player) in my local multiplayer game (which uses multiple player instances).
A player needs to be able to stomp the other, hurting the lower one, while boosting the higher one (based on the Y value)
'Pick by nth instance' doesn't seem to work as expected when trying to identify the collided objects. Also using functions with UID as parameters isn't working either.. I'm sure there is a simple solution out there, a lot of forums lead to dead links/examples.
I also want to avoid using extra mask objects/families if possible, trying to keep it contained to one player object.