is there a way to clear the target of a Tile Movement Sprite?
For example, I would like to "teleport" the sprite to a new position but after the teleportation, the sprite tries to reach the tile movement target before stopping if the target is on the same axis and reachable.
I tried to enable/disable the behaviour, put the speed at 0, I can't fix it.
I understand that the sprite tries to reach the grid cell it was supposed to get but can we avoid it,
even if the Sprite is perfectly placed on the grid after the teleportation.