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I need your help to find how I can check that all sprites are destroyed.
For example : when all enemies are destroyed -> go to next layout.
Can you tell me which event i have to use ?
Thanks for your help !
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Hi, you can use system compare condition when enemy.count=0. Count tracks the number of enemy objects that exist. You could also set a global variable to enemy.count so you can clearly see the number remaining.
Thanks for your reply ! It work !