For example, if at tick 100 the player's x value was 20, at tick 200 I want to be able to get that. Same thing for tick 101, 102, etc.
How would I do this?
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Save these values to an array or dictionary. For example:
On every tick Dictionary Set key "Tick_"&tickcount to Player.x
Use a one-dimensional array: construct.net/en/make-games/manuals/construct-3/plugin-reference/array
Then, at each tick, add the player's x value to the array.
So, you will be able to retrieve the the player's x value at any position in the array.