Thank you, Dear —. so appreciated for the reply :)
so my game is about a fooball shoot, the ball loses 0.02 of his size every tick while its size is greater than 0.4*ballSize on his way to the goal, when the ball became small and his size is < 0.4*ballSize and it is overlapping the goal then it got score, you can say it's perhaps similar to the basketball game on messenger.
finally I found a sollution, I added a sprite "checkGoal" visible (transparent) on the bottom of Z behind the goal, I made the goal score is when the 0.35 < ball size is < 0.4 and * size and overlapping the goal if true add action to make the "checkGoal" invisible, else if "checkGoal" visible and overlapped by the ball then it's a failed shoot.
Thank you dear :), i wish that this can help someone else ;)