I need a help regarding character bullet values.
In the game, I am creating character will collect some potion which will add 4 points in the bullet section which has a maximum level of 10 points.
The problem I am having here is for example if the character has say around 10 bullets and he used 5 out of them before the death and when he respawn's at a checkpoint the value is back to "0" but where i wanted to respawn with the balance value in this case he should be having 5 bullets.
Can some one help me with this issue, I am seriously stuck at this point.
Below are the events i used :
Created a instance variable for the bullet(Power)
Can any one help me out with a fix for this please.
Thanks in advance.