Character Jitter when using lerp() on my Physics Sprite.
Basically, it looks like this using the simple lerp function on set position: lerp(Self.X,Sprite.X,0.3) & lerp(Self.Y,Sprite.Y,0.3)
I've tried messing with the 0.3 value, but nothing really works.
See how it pops. And here is it when I just have the set position to Sprite.X, and Sprite.Y
Smooth animations and framerate.
And here it is with no camera move.
Now I have achieved this same effect in this game I made using Playcanvas, but what I did was use simple math like finding the difference between the two points, then dividing it by a variable that controls the speed. For instance:
Here is a game where I used a different code set up and used basic math functions to make it work.
I've used it in other games I made and it works great. I just need to know if there are basic math functions I could use like +-*/