Maybe someone can help me with this ...
I want to animate some enemies walk around with a simple horizontal sine movement, nothing special so far.
But I also want to mirror the enemies according to the direction they move. If I try it with only one enemy on stage, there is no problem. The issue comes in place, when there are multiple instances with different sine settings.
You get a better understanding if you look into the attached example.
The left enemy works fine. If you enable the right enemy, he will act weird.
I tried also some code variations with "for all" & "pick all" but no luck ...