My character is made out of multiple sprites - e.g arms, legs, head...
So, in order for these assets to stay togheter, I need to Pin the Family to the Player Family - otherwise they all fall to the ground when Gravity is enabled.
I want to animate my character using the Timeline, otherwise you couldt customize the character if it was just one sprite.
However, because of the pin behavior the Timeline "Set X/Y" arent working.
Is there a way to Pin the Player Family togheter but let Timeline animations still work? In Godot, Families always stay togheter and you can change the positions of the sprites relative to the families position, is there a way to do that here?