I want to be able to have my player character's speed be, say, 50 when the gamepad joystick is held only a little and for the player character's speed to be 100 or so when the joystick is held all the way in a platformer type game. How would I arrange the events to make this happen?
What behavior are you using to move the character? With 8direction or Platform you can set vector X or Y to axis value.
For example
+ System: Every tick -> Sprite: Set 8Direction vector X to Gamepad.Axis(0,0) -> Sprite: Set 8Direction vector Y to Gamepad.Axis(0,1)
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So simple! And yes, I was going for a platformer. Thanks!