I’ll have to look at your examples later.
Most of the complexity of my example is replicating what the physics behavior does for you but I just like doing stuff from scratch.
You can combine the physics behavior with other behaviors but I tend to prefer doing other things than working around behavior conflicts.
Anyways, your physics terminology is a bit off. Presumably you could just set the angular and linear velocity of the car depending on if it’s moving forward or backwards and depending on the wheel turn. But that’s not really physics
If you want to control everything with forces you’d do it with friction per tire.
Inertia isn’t a force. It’s basically a property that controls how resistant an object is to changing its velocity.
Maybe you’re just after finding a force to change the velocity in a specific way?
You could get that by solving this for the force. Note you’d split that into two formulas for x and y.
Force = mass * acceleration
Force*time=mass*(velocityEnd-velocityStart)
I guess time would be a timestep dt. But maybe it’s better to do that instantly so you could solve for impulse instead:
Impulse = mass*(velocityEnd-velocityStart)