Instead of "sound=0" condition in event #3 use "Else"
But where is the logic?
What if I need to check if variable=2 or =3,=4...
Why does this simple expression not work?
I click the Sprite and if the Variable =1, then what is specified for this event should work.
If the variable = 2, then another, =3 is still another.
Is this a program bug?