canon problems jjo

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  • 3 posts
  • hello comunity

    Im developing a game but I have a problem

    how can I trow a ball from a canon to another canon and catch the ball but then redirection de new canion

    I want to manage the two or more canons but when the ball be on each one

    hope you can helpme guys thank you

    sorry for my english

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  • Simple answers

    1 when the ball hits a cannon. Destroy it. Have each cannon with a turret behaviour. And activated on collision with the ball. Just set it's target as the next cannon.

    2 have bullet aspect on the ball. On collision. Set speed to 0. Rotate cannon overlapping the ball to next cannon. Rotate the ball to the same angle as the cannon. Then set the speed again.

    Complicated ideas.

    If your using physics on the ball. So it's like donkey Kong country where there is a drop. Its more of a case of trial and error for the cannon placements.

    You could also set the centre of gravity to the target cannon. The ball will stop when it arrives in till you set the next target

  • Simple answers

    1 when the ball hits a cannon. Destroy it. Have each cannon with a turret behaviour. And activated on collision with the ball. Just set it's target as the next cannon.

    2 have bullet aspect on the ball. On collision. Set speed to 0. Rotate cannon overlapping the ball to next cannon. Rotate the ball to the same angle as the cannon. Then set the speed again.

    Complicated ideas.

    If your using physics on the ball. So it's like donkey Kong country where there is a drop. Its more of a case of trial and error for the cannon placements.

    You could also set the centre of gravity to the target cannon. The ball will stop when it arrives in till you set the next target

    Hi my frien i use a method like that ...and yes its like donkeykong

    thank you very much for your anwer hope I can finish this proyect before I die hehe

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