I was looking over the new 3D demos, they're all amazing, but one has this weird quirk - 3D First-Person Platformer, the player sprite doesn't look in the direction the sprite is moving.
After looking at the event sheet it looks like the mouse (??) controls the direction the player sprite is looking - which seems odd. That would mean the player has to constantly go from the keyboard to the mouse then back to the keyboard - that's not ideal. The player sprite can be moving west, but looking north.
I tried messing with a little, but I'm new to 3D and I seem to be making it much worse.
Is there away to remove the mouse controls and get the player sprite to look in the direction it's moving automatically?