[C3] Collision masks

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  • Hi guys,

    Is it possible to enable collision between Object 1 <-> Object 2 and Object 1 <-> Object 3 but not

    between Object 2 <-> Object 3?

    Thank you!

  • You can check for collisions between picked objects only, so yes. This could take some work depending on your application though, because the solid behavior and the behaviors that interact with the solid behavior (if you're using them) do not support filtering groups of objects.

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  • Alright, thanks for the answer!

    What I want to achieve should be easy.

    I simply want to get platforms that go from left to right

    on which the player can bounce.

    The platform is wrapped around the scene but the player

    cannot go out of the scene (thanks to invisible walls).

    Problem is if the player can not go through the invisible wall,

    the platform cannot either.

    Platforms use "jump through", the invisible wall is Solid.

    I was wondering if there was a simple way to do that in

    Construct 3

    Thanks again

  • Okey I did it!

    I created a Container :

    - Platform (Sprite)

    > WrappedAroundLayout

    - PlatformCollider (Sprite)

    > JumpThrough

    > Pin

    The Platform steer the container through the invisible wall and the collider

    triggers specific jumps

    Thanks!

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