I think you will need 2 times 3 sprites.
1 set of sprites where the user clicks. Only 1 of the 3 is the "valid one".
Another invisible set of sprites is where the player will navigate to. One of the invisible sprites is on the same position of the visible, clickable, ones. That's the correct one. The other 2 invisible sprites are placed on the spot where the player is supposed to stop when he embarks on the wrong voyage. Only if the player arrives at the invisible sprite overlapping the correct, visible, sprite, you can go to the next level.