> With the release of beta r252 (today!) Scirra updated the importing of animations.
>
Wow, not even 24 hours after I made this post... Awesome!
How do you use it ? You have to make hundreds of folders and export your animations as multiple images into each of those hundred folders separately ?
That's an interesting solution. You'd have to have a cheat sheet detailing which frames where the start and stop of each animation. It's probably awful performance-wise as Construct 3 probably keeps all the frames of an animation "ready" regardless of which ones you want to play, so instead of 3 40kb frames "cached" (maybe the wrong word here), it's 30 or 50 or 100 frames.
no it'S slow because you have to calculate and advance animation frames manually with events. Displaying a sprite loads all of it's animations regardless