Faced a strange bug and do not know what it is.
Each level has its own rate of withdrawal of health with the distance traveled.
When we just start viewing, everything works, that is, if (Example) A player passes 100 meters he loses 100 HP for every meter of 1 HP. That is, if a player passes 50 meters, he will lose 50% healthy.
As we see in the pen video is what happens. But as soon as I do a remote view or import a game to another device, it instantly loses much more health than is written. And regardless of the level, it loses its identical value.
For the loss of health is only 1 line.