Still on the topic of bluetooth, I'm wondering if this plugin allows the use of smartphones as gamepad via bluetooth.
I'm currently developing a game since last year using smartphones as gamepad and, as you can guess, we encountered lots of problems while trying to get the phones working as gamepad for a fast pace game for up to four players. We explored (almost) every possibility for it (AirConsole, webRTC, websocket) and the most stable result is actually the use of a local websocket server with TCP communications. Although, there are sometimes a few lags and the connection process is far from convenient. That's why I'm inquiring about this new plugin.
Does anybody have an idea whether this plugin allows 1) a fast communication between a smartphone and a computer and 2) the use of UDP to communicate to the computer the state of each button on the phone screen?
I admit I had a ray of hope when I saw that a proper bluetooth plugin was implemented since our current solution is far from perfect. I just hope this technology can work in our case!
Thanks a lot for your insights.
I'm working on the same solution, tried websocket on local server (ws:// and not wss://), I'm wondering if you succeed making a local wss server for websocket, because this will allows me to use iOS mobiles also.
Back to Bluetooth plugin, I was happy learning that C3 has built in Bluetooth plugin, I hope someone come with a complete tutorial from pairing to communication between two or three devices, I think this will provide better solution for local multiplayer.
My question for Ashley: speaking about latency for two players connected to the same WIFI router , can you confirm if Bluetooth plugin is better than Multiplayer one? Thanks.