Hello there !
I'm planning to make a kind of zelda like(old school) with bunch of stats and many players(you pick one at the start of the game and can't change after).
I've read multiple topics about it ,most talk about instance variable and others said instance variable is not the way because it is destroyed when the player is too(death i.e).
For example if I have to set Value like HP,stamina,exp,level,def(base value) and other stats like this influenced by equipement find in game ,what is the most efficient way to do?
Of course the game can be saved.