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Hello, thanks for any help. I am trying to make a ball bounce higher than the default bounce with bullet behavior. I have turned off physics with the ball because things get to funky.
I have tried playing around with gravity but the ball gets higher then floats away, or starts acting weird and slowing down. Its quite confusing, I just want the ball to bounce high?
Any ideas please
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If you want the gravity to be constant, then on collision increase bullet speed. For example:
set Bullet speed to (Self.Bullet.Speed*1.5)
If you want to change gravity:
set Bullet gravity to (Self.Bullet.gravity*0.75)