Basically I made it so that the arrow orbits around the soul and when I press z it makes the arrow stop, what I am having trouble with is making it so that when the arrow stops, it makes the burrow entrance stick to the wall it is pointing at and at that specific point the arrow is pointing
In the image I gave the arrow the turret behavior because I was seeing if it could maybe see the wall and know what area to put it in, I know I am probably not making sense but I don't know how to describe it. If you want I could try to share my project so you have a better idea about the code but I am having difficulties trying to make a copy of the project and put it on the post
This is what happens so far, so it does go on the wall but not the one I want, I want it so the burrow goes to the wall that the arrow is pointing at, the problem is I don't know how to tell the system when the arrow is "pointing" at something