OH! OK, it's just the AJAX/ Json loading lines, it's still new to me... as you said, I just put it there and I can ignore it. but it is important to me to understand, so thanks! I understood that the "tags" are to name and use different AJAX files or like I used "tags" in the Audio in Construct 2 long time ago so it's good to understand.
The rest of the code, I didn't really understand so I tried to copy/past what I saw here, as I said the all Array Editor code is confusing me, which is weird because it is very organized visually... much better than "imagine" arrays, no doubt about that.
When I pickup the "RANDOMIZER" Item, it will change to a random item, thanks to your help!
To be honest I don't fully understand it but it's a progress, maybe I need to get used to the Array Editor and Arrays in construst 3 in general.
So, the "FULL NAME:" and other 0 raw I use are fine for naming if I understood dop2000 correctly, and yes my animations names are just like what I put on the Array Editor (copy past) but it was: "ID_Animation_Name" before I just removed the "ID_".
Now how do I make the rest of the properties in the Array, for example changing the JUMP on the "Spring_Helmet" to actually change.
I tried "Every Tick" set platform properties to the global variables.
Now back to the original thread subject:
How do I or make the numbers in the Array to "talk" to the variables?
For example following the raw "JUMP:" in the array editor will always point to the global variable: ?
"SPEED:" will always point to the speed variable, etc..
I'll probably edit / change the Array Editor from how it is now, but I want to see if I'm not too far away from making this works thanks to your help of course.